PATHFINDER: Last Stand
Pathfinder: Last Stand is a survival based arcade game, where you must fend off many enemies that hide in the shadows. Using light to your advantage to help spot where enemies are is critical to your survival in these unforgiving badlands.
Q: I am dying at the start of the game and I don't know why?
A: Enemies are invisible in the dark, and you must use light sources to see where enemies are. You can press E to throw a lamp and can pick them up later with E again.
Pathfinder was made in roughly 40 hours from start to finish for the Lux Jam 2020. The theme was "Light and Shadow". Pathfinder was built in Godot 3.2 in a team of three (credits below).
BricksParts: Game Design and Artistic Lead
codetorex: Development Lead
FirahFabe: Music and Sound Design Lead
Some sound effects provided from Freesound.org and Zapsplat.com
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Before I say anything, let me just say that the game is good for a 48h jam, and everything negative that I have against it are, in essence, nitpicks. With that out of the way, here are my impressions:
-As you probably already noticed, the feedback to the player about what is happening is pretty bad. There were a lot of moments in which I simply didn't understand why something was happening.
-The graphics and aesthetics were pleasing. I really liked them.
-Having to close and open the game to play again, given this game's difficulty and focus on score, was annoying.
-Music and sound effects were okay-good.
Oh, and this page's presentation is awesome. Congrats to whoever made it!
Thank you! We will be updating the game page once the voting period is over, but for now you should be able to get access to updated versions of the game in the discord, although it was just created. Thanks for playing and hope to see you there :)
its fun but hard, the art is amazing
2:28 les get it
1:02 BEAT THAT!