Post jam updates
PATHFINDER: Last Stand » Devlog
- Restating bug fixed
- Lighting shaders and background representation updated
- Added screenshot feature for F12 key
- Falling logic and visuals updated
- Lamps now can fall down if thrown to empty area
- Exploding enemy added
- Implemented damage tracking to show why player has died
- Added death animation for player exploding
- Added sound effect for acid
- Added theme music to main menu
- Updated game music
- Animation and shadow fixes for enemies
- Enemy transparency will be per pixel determined by light with shaders, instead of distance to light
- Fixes to accomplish pixel perfect resizing and graphics
- When no other enemies left, remaining slimes will attack player instead of going through random directions
- Some info added to show if player can pickup items on mouse over
- Quit button removed for web version
- Added version info to main menu
- Reload system has changed. Now it is allowed to reload while moving but it is slow. You can fast reload by hitting R again in white zone in reload progress
- Added enemy blood effects
- Linux and OSX builds added
- Added melee attack animation and fixed melee attack range (Right click to perform melee attack)
Files
pathfinder-html.zip Play in browser
Version v0.1.133 Mar 19, 2020
pathfinder-linux.zip 73 MB
Version v0.1.133 Mar 19, 2020
pathfinder-windows.zip 72 MB
Version v0.1.133 Mar 19, 2020
pathfinder.zip 73 MB
Version v0.1.133 Mar 19, 2020
Get PATHFINDER: Last Stand
PATHFINDER: Last Stand
An adrenaline fueled Survival horror game made in 40 hours
More posts
- Version 0.2.243 updates!Apr 08, 2020
- Version 0.1.152 updates!Mar 25, 2020
Comments
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That's a nice list of updates.
Thank you!