Post jam updates

  • Restating bug fixed
  • Lighting shaders and background representation updated
  • Added screenshot feature for F12 key
  • Falling logic and visuals updated
  • Lamps now can fall down if thrown to empty area
  • Exploding enemy added
  • Implemented damage tracking to show why player has died
  • Added death animation for player exploding
  • Added sound effect for acid
  • Added theme music to main menu
  • Updated game music
  • Animation and shadow fixes for enemies
  • Enemy transparency will be per pixel determined by light with shaders, instead of distance to light
  • Fixes to accomplish pixel perfect resizing and graphics
  • When no other enemies left, remaining slimes will attack player instead of going through random directions
  • Some info added to show if player can pickup items on mouse over
  • Quit button removed for web version
  • Added version info to main menu
  • Reload system has changed. Now it is allowed to reload while moving but it is slow. You can fast reload by hitting R again in white zone in reload progress
  • Added enemy blood effects
  • Linux and OSX builds added
  • Added melee attack animation and fixed melee attack range (Right click to perform melee attack)

Files Play in browser
Version v0.1.133 Mar 19, 2020 73 MB
Version v0.1.133 Mar 19, 2020 72 MB
Version v0.1.133 Mar 19, 2020 73 MB
Version v0.1.133 Mar 19, 2020

Get PATHFINDER: Last Stand


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That's a nice list of updates.

Thank you!