Some sound effects obtained from Zapslat

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own_worst_enemy_linux.zip 33 MB
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own_worst_enemy_win_v11_alpha_test.zip 46 MB

Comments

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Can you tell me how you made the follow path to clones

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I believe we use an array to remember the position the player has been. To be sure though you should message our coder :)

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im not good at this

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It's quite challenging :)

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This game is literally epic

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celeste?

Definitely inspired from it, yeah! We have several planned changes that expand upon the idea, however. Stay tuned :)

Ohoj

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this is pretty addicting great job man

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Late to the party, but glad I could make it. Excellent game, I had some real good fun

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love the idea and the controller support. Would be nice to see this also on the OUYA with Android 4.1, keep the great work.

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AMAZING art style!! Keep up the good work!

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Thanks!

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FINALLY!! :D


very easy to mess up

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Super cool game !!! What engine did you make it on?

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Godot! :)

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Did you get the idea from my game Send in the Clones ? ;) Pretty cool game and I like the graphics.

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Much more based on Badeline from Celeste meets snake :)

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Definitely a cool concept, like Snake if it were a plat former. Would love to see this as a side scroller, maybe with an ability to clear or erase some of your past selves? Or a timed version where a new 'you' is added every 10 seconds and you see how long you can last.

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It looks really cool and the music fits the ambient. What I didn't understand was: Why can't I grab any more of those small crystals after the first one?

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The crystals are used to refresh your dash, so if you are already able to dash, that's probably why you can't pick up another one. You can store up to two dashes, as denoted by the color of the player. You refresh your dashes by touching the ground and collecting the diamond-shaped crystals. Hope this helps!

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Can't stop playing :)